Using BMP Glyfz With Delphi versions 2 - 7


You can add BMP Glyfz either directly to a control such as a BitBtn using the Glyph property or indirectly using an imagelist. Both methods are very easy to use under Delphi.

Adding Directly Via The Glyph Property

We will use the BitBtn as the example control where we will add a Glyfz image directly.

Step 1.

Add a BitBtn to your form from the Additional components tab.

 

 

Step 2.

Add the glyph using the Glyph property in the Object Inspector. Click the on ... button and the picture editor will be displayed. Click Load and select the image you'd like to use. Once selected click OK to close the picture editor.

 
     

 

That's it, you're done. Easy!

 

Adding Indirectly Via An ImageList

In this example we will link an ImageList containing Glyfz images to the standard menu control.

Step 1

Add an ImageList component from the Win32 component tab and set its width and height properties to that of the images you're going to be adding, in this case 16x16's.

 

 

Step 2

To add the images to ImageList double click on the ImageList control and the following dialog box will be displayed allowing you to add and delete your images. Clear empties all the current images, Export exports the image as a BMP. To add the images click on the Add button and a standard Open dialog will be displayed allowing you to select the images you want to add.

 

Step 3

Now we'll add a standard ToolBar control, again from the Win32 component tab.

We need to tell the menu which ImageList its going to use by setting it's Images property.

Step 4

To add a button to the menu right click on the toolbar and select New Button from the context menu.

Set the button's ImageIndex to the required image. From version 5 of Delphi (I think) a preview of the image is displayed making it easy to select the correct image earlier versions didn't support that luxury..

 

That's it, you're done! Again easy.